WebSockets
When defining WebSockets, you normally declare a parameter of type WebSocket and with it you can read data from the client and send data to it.
Read more about it in the FastAPI docs for WebSockets
It is provided directly by Starlette, but you can import it from fastapi:
from fastapi import WebSocketfastapi.WebSocket
Section titled “fastapi.WebSocket”WebSocket(scope, receive, send)Bases: HTTPConnection[StateT]
Source code in starlette/websockets.py
def __init__(self, scope: Scope, receive: Receive, send: Send) -> None:
super().__init__(scope)
assert scope["type"] == "websocket"
self._receive = receive
self._send = send
self.client_state = WebSocketState.CONNECTING
self.application_state = WebSocketState.CONNECTINGscope instance-attribute
Section titled “scope instance-attribute”scope = scopeapp property
Section titled “app property”appurl property
Section titled “url property”urlbase_url property
Section titled “base_url property”base_urlheaders property
Section titled “headers property”headersquery_params property
Section titled “query_params property”query_paramspath_params property
Section titled “path_params property”path_paramscookies property
Section titled “cookies property”cookiesclient property
Section titled “client property”clientstate property
Section titled “state property”stateclient_state instance-attribute
Section titled “client_state instance-attribute”client_state = CONNECTINGapplication_state instance-attribute
Section titled “application_state instance-attribute”application_state = CONNECTINGurl_for
Section titled “url_for”url_for(name, /, **path_params)def url_for(self, name: str, /, **path_params: Any) -> URL:
url_path_provider: Router | Starlette | None = self.scope.get("router") or self.scope.get("app")
if url_path_provider is None:
raise RuntimeError("The `url_for` method can only be used inside a Starlette application or with a router.")
url_path = url_path_provider.url_path_for(name, **path_params)
return url_path.make_absolute_url(base_url=self.base_url)receive async
Section titled “receive async”receive()Receive ASGI websocket messages, ensuring valid state transitions.
Source code in starlette/websockets.py
async def receive(self) -> Message:
"""
Receive ASGI websocket messages, ensuring valid state transitions.
"""
if self.client_state == WebSocketState.CONNECTING:
message = await self._receive()
message_type = message["type"]
if message_type != "websocket.connect":
raise RuntimeError(f'Expected ASGI message "websocket.connect", but got {message_type!r}')
self.client_state = WebSocketState.CONNECTED
return message
elif self.client_state == WebSocketState.CONNECTED:
message = await self._receive()
message_type = message["type"]
if message_type not in {"websocket.receive", "websocket.disconnect"}:
raise RuntimeError(
f'Expected ASGI message "websocket.receive" or "websocket.disconnect", but got {message_type!r}'
)
if message_type == "websocket.disconnect":
self.client_state = WebSocketState.DISCONNECTED
return message
else:
raise RuntimeError('Cannot call "receive" once a disconnect message has been received.')send async
Section titled “send async”send(message)Send ASGI websocket messages, ensuring valid state transitions.
Source code in starlette/websockets.py
async def send(self, message: Message) -> None:
"""
Send ASGI websocket messages, ensuring valid state transitions.
"""
if self.application_state == WebSocketState.CONNECTING:
message_type = message["type"]
if message_type not in {"websocket.accept", "websocket.close", "websocket.http.response.start"}:
raise RuntimeError(
'Expected ASGI message "websocket.accept", "websocket.close" or "websocket.http.response.start", '
f"but got {message_type!r}"
)
if message_type == "websocket.close":
self.application_state = WebSocketState.DISCONNECTED
elif message_type == "websocket.http.response.start":
self.application_state = WebSocketState.RESPONSE
else:
self.application_state = WebSocketState.CONNECTED
await self._send(message)
elif self.application_state == WebSocketState.CONNECTED:
message_type = message["type"]
if message_type not in {"websocket.send", "websocket.close"}:
raise RuntimeError(
f'Expected ASGI message "websocket.send" or "websocket.close", but got {message_type!r}'
)
if message_type == "websocket.close":
self.application_state = WebSocketState.DISCONNECTED
try:
await self._send(message)
except OSError:
self.application_state = WebSocketState.DISCONNECTED
raise WebSocketDisconnect(code=1006)
elif self.application_state == WebSocketState.RESPONSE:
message_type = message["type"]
if message_type != "websocket.http.response.body":
raise RuntimeError(f'Expected ASGI message "websocket.http.response.body", but got {message_type!r}')
if not message.get("more_body", False):
self.application_state = WebSocketState.DISCONNECTED
await self._send(message)
else:
raise RuntimeError('Cannot call "send" once a close message has been sent.')accept async
Section titled “accept async”accept(subprotocol=None, headers=None)async def accept(
self,
subprotocol: str | None = None,
headers: Iterable[tuple[bytes, bytes]] | None = None,
) -> None:
headers = headers or []
if self.client_state == WebSocketState.CONNECTING: # pragma: no branch
# If we haven't yet seen the 'connect' message, then wait for it first.
await self.receive()
await self.send({"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers})receive_text async
Section titled “receive_text async”receive_text()async def receive_text(self) -> str:
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
return cast(str, message["text"])receive_bytes async
Section titled “receive_bytes async”receive_bytes()async def receive_bytes(self) -> bytes:
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
return cast(bytes, message["bytes"])receive_json async
Section titled “receive_json async”receive_json(mode='text')async def receive_json(self, mode: str = "text") -> Any:
if mode not in {"text", "binary"}:
raise RuntimeError('The "mode" argument should be "text" or "binary".')
if self.application_state != WebSocketState.CONNECTED:
raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
message = await self.receive()
self._raise_on_disconnect(message)
if mode == "text":
text = message["text"]
else:
text = message["bytes"].decode("utf-8")
return json.loads(text)iter_text async
Section titled “iter_text async”iter_text()async def iter_text(self) -> AsyncIterator[str]:
try:
while True:
yield await self.receive_text()
except WebSocketDisconnect:
passiter_bytes async
Section titled “iter_bytes async”iter_bytes()async def iter_bytes(self) -> AsyncIterator[bytes]:
try:
while True:
yield await self.receive_bytes()
except WebSocketDisconnect:
passiter_json async
Section titled “iter_json async”iter_json()async def iter_json(self) -> AsyncIterator[Any]:
try:
while True:
yield await self.receive_json()
except WebSocketDisconnect:
passsend_text async
Section titled “send_text async”send_text(data)async def send_text(self, data: str) -> None:
await self.send({"type": "websocket.send", "text": data})send_bytes async
Section titled “send_bytes async”send_bytes(data)async def send_bytes(self, data: bytes) -> None:
await self.send({"type": "websocket.send", "bytes": data})send_json async
Section titled “send_json async”send_json(data, mode='text')async def send_json(self, data: Any, mode: str = "text") -> None:
if mode not in {"text", "binary"}:
raise RuntimeError('The "mode" argument should be "text" or "binary".')
text = json.dumps(data, separators=(",", ":"), ensure_ascii=False)
if mode == "text":
await self.send({"type": "websocket.send", "text": text})
else:
await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})close async
Section titled “close async”close(code=1000, reason=None)async def close(self, code: int = 1000, reason: str | None = None) -> None:
await self.send({"type": "websocket.close", "code": code, "reason": reason or ""})WebSockets - additional classes
Section titled “WebSockets - additional classes”Additional classes for handling WebSockets.
Provided directly by Starlette, but you can import them from fastapi:
from fastapi.websockets import WebSocketDisconnect, WebSocketStatefastapi.websockets.WebSocketDisconnect
Section titled “fastapi.websockets.WebSocketDisconnect”WebSocketDisconnect(code=1000, reason=None)Bases: Exception
Source code in starlette/websockets.py
def __init__(self, code: int = 1000, reason: str | None = None) -> None:
self.code = code
self.reason = reason or ""code instance-attribute
Section titled “code instance-attribute”code = codereason instance-attribute
Section titled “reason instance-attribute”reason = reason or ''When a client disconnects, a WebSocketDisconnect exception is raised, you can catch it.
You can import it directly from fastapi:
from fastapi import WebSocketDisconnectRead more about it in the FastAPI docs for WebSockets
fastapi.websockets.WebSocketState
Section titled “fastapi.websockets.WebSocketState”Bases: Enum
CONNECTING class-attribute instance-attribute
Section titled “CONNECTING class-attribute instance-attribute”CONNECTING = 0CONNECTED class-attribute instance-attribute
Section titled “CONNECTED class-attribute instance-attribute”CONNECTED = 1DISCONNECTED class-attribute instance-attribute
Section titled “DISCONNECTED class-attribute instance-attribute”DISCONNECTED = 2RESPONSE class-attribute instance-attribute
Section titled “RESPONSE class-attribute instance-attribute”RESPONSE = 3WebSocketState is an enumeration of the possible states of a WebSocket connection.