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WebSockets

When defining WebSockets, you normally declare a parameter of type WebSocket and with it you can read data from the client and send data to it.

Read more about it in the FastAPI docs for WebSockets

It is provided directly by Starlette, but you can import it from fastapi:

from fastapi import WebSocket
WebSocket(scope, receive, send)

Bases: HTTPConnection[StateT]

Source code in starlette/websockets.py
def __init__(self, scope: Scope, receive: Receive, send: Send) -> None:
    super().__init__(scope)
    assert scope["type"] == "websocket"
    self._receive = receive
    self._send = send
    self.client_state = WebSocketState.CONNECTING
    self.application_state = WebSocketState.CONNECTING
scope = scope
app
url
base_url
headers
query_params
path_params
cookies
client
state
client_state = CONNECTING
application_state = CONNECTING
url_for(name, /, **path_params)
code
def url_for(self, name: str, /, **path_params: Any) -> URL:
    url_path_provider: Router | Starlette | None = self.scope.get("router") or self.scope.get("app")
    if url_path_provider is None:
        raise RuntimeError("The `url_for` method can only be used inside a Starlette application or with a router.")
    url_path = url_path_provider.url_path_for(name, **path_params)
    return url_path.make_absolute_url(base_url=self.base_url)
receive()

Receive ASGI websocket messages, ensuring valid state transitions.

Source code in starlette/websockets.py
async def receive(self) -> Message:
    """
    Receive ASGI websocket messages, ensuring valid state transitions.
    """
    if self.client_state == WebSocketState.CONNECTING:
        message = await self._receive()
        message_type = message["type"]
        if message_type != "websocket.connect":
            raise RuntimeError(f'Expected ASGI message "websocket.connect", but got {message_type!r}')
        self.client_state = WebSocketState.CONNECTED
        return message
    elif self.client_state == WebSocketState.CONNECTED:
        message = await self._receive()
        message_type = message["type"]
        if message_type not in {"websocket.receive", "websocket.disconnect"}:
            raise RuntimeError(
                f'Expected ASGI message "websocket.receive" or "websocket.disconnect", but got {message_type!r}'
            )
        if message_type == "websocket.disconnect":
            self.client_state = WebSocketState.DISCONNECTED
        return message
    else:
        raise RuntimeError('Cannot call "receive" once a disconnect message has been received.')
send(message)

Send ASGI websocket messages, ensuring valid state transitions.

Source code in starlette/websockets.py
async def send(self, message: Message) -> None:
    """
    Send ASGI websocket messages, ensuring valid state transitions.
    """
    if self.application_state == WebSocketState.CONNECTING:
        message_type = message["type"]
        if message_type not in {"websocket.accept", "websocket.close", "websocket.http.response.start"}:
            raise RuntimeError(
                'Expected ASGI message "websocket.accept", "websocket.close" or "websocket.http.response.start", '
                f"but got {message_type!r}"
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        elif message_type == "websocket.http.response.start":
            self.application_state = WebSocketState.RESPONSE
        else:
            self.application_state = WebSocketState.CONNECTED
        await self._send(message)
    elif self.application_state == WebSocketState.CONNECTED:
        message_type = message["type"]
        if message_type not in {"websocket.send", "websocket.close"}:
            raise RuntimeError(
                f'Expected ASGI message "websocket.send" or "websocket.close", but got {message_type!r}'
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        try:
            await self._send(message)
        except OSError:
            self.application_state = WebSocketState.DISCONNECTED
            raise WebSocketDisconnect(code=1006)
    elif self.application_state == WebSocketState.RESPONSE:
        message_type = message["type"]
        if message_type != "websocket.http.response.body":
            raise RuntimeError(f'Expected ASGI message "websocket.http.response.body", but got {message_type!r}')
        if not message.get("more_body", False):
            self.application_state = WebSocketState.DISCONNECTED
        await self._send(message)
    else:
        raise RuntimeError('Cannot call "send" once a close message has been sent.')
accept(subprotocol=None, headers=None)
code
async def accept(
    self,
    subprotocol: str | None = None,
    headers: Iterable[tuple[bytes, bytes]] | None = None,
) -> None:
    headers = headers or []

    if self.client_state == WebSocketState.CONNECTING:  # pragma: no branch
        # If we haven't yet seen the 'connect' message, then wait for it first.
        await self.receive()
    await self.send({"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers})
receive_text()
code
async def receive_text(self) -> str:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)
    return cast(str, message["text"])
receive_bytes()
code
async def receive_bytes(self) -> bytes:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)
    return cast(bytes, message["bytes"])
receive_json(mode='text')
code
async def receive_json(self, mode: str = "text") -> Any:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)

    if mode == "text":
        text = message["text"]
    else:
        text = message["bytes"].decode("utf-8")
    return json.loads(text)
iter_text()
code
async def iter_text(self) -> AsyncIterator[str]:
    try:
        while True:
            yield await self.receive_text()
    except WebSocketDisconnect:
        pass
iter_bytes()
code
async def iter_bytes(self) -> AsyncIterator[bytes]:
    try:
        while True:
            yield await self.receive_bytes()
    except WebSocketDisconnect:
        pass
iter_json()
code
async def iter_json(self) -> AsyncIterator[Any]:
    try:
        while True:
            yield await self.receive_json()
    except WebSocketDisconnect:
        pass
send_text(data)
code
async def send_text(self, data: str) -> None:
    await self.send({"type": "websocket.send", "text": data})
send_bytes(data)
code
async def send_bytes(self, data: bytes) -> None:
    await self.send({"type": "websocket.send", "bytes": data})
send_json(data, mode='text')
code
async def send_json(self, data: Any, mode: str = "text") -> None:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    text = json.dumps(data, separators=(",", ":"), ensure_ascii=False)
    if mode == "text":
        await self.send({"type": "websocket.send", "text": text})
    else:
        await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})
close(code=1000, reason=None)
code
async def close(self, code: int = 1000, reason: str | None = None) -> None:
    await self.send({"type": "websocket.close", "code": code, "reason": reason or ""})

Additional classes for handling WebSockets.

Provided directly by Starlette, but you can import them from fastapi:

from fastapi.websockets import WebSocketDisconnect, WebSocketState
WebSocketDisconnect(code=1000, reason=None)

Bases: Exception

Source code in starlette/websockets.py
def __init__(self, code: int = 1000, reason: str | None = None) -> None:
    self.code = code
    self.reason = reason or ""
code = code
reason = reason or ''

When a client disconnects, a WebSocketDisconnect exception is raised, you can catch it.

You can import it directly from fastapi:

from fastapi import WebSocketDisconnect

Read more about it in the FastAPI docs for WebSockets

Bases: Enum

CONNECTING class-attribute instance-attribute

Section titled “CONNECTING class-attribute instance-attribute”
CONNECTING = 0

CONNECTED class-attribute instance-attribute

Section titled “CONNECTED class-attribute instance-attribute”
CONNECTED = 1

DISCONNECTED class-attribute instance-attribute

Section titled “DISCONNECTED class-attribute instance-attribute”
DISCONNECTED = 2
RESPONSE = 3

WebSocketState is an enumeration of the possible states of a WebSocket connection.

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